Tuesday 2 April 2013

New Assessment Items

Hello Bloggers!
I have created a sample classroom website. This is part of my assessment for my e-learning course. It can be accessed here: http://whats-in-the-box.weebly.com/
I have also created a sample wikispace that can be modelled for a Senior Hospitality class. This is part of my assessment for Senior Phase of Pedagogy. It can be accessed here: http://mrs-lamb.wikispaces.com/home
Enjoy!

Monday 7 January 2013

Review and Feedback

Greetings Bloggers. I'm currently completing an education course on assessment and reporting. I am hoping to get feedback on the sample formative assessment item below. Any suggestions or comments?

Saturday 22 December 2012

Reflective Synopsis


Since the industrial revolution, the level of technology in the world has rapidly advanced; increasing productivity, as well as improving and changing the way mankind lives. The advent of computers and the internet in the 20th century marks perhaps the greatest change in the way we learn, interact and teach. Students in the classroom today, live and learn in a completely different technological environment than their parents. Born into this world with fingers primed for the keyboard, these ‘digital natives’ (Prensky, 2001), seek a different way of engaging and learning in the classroom. E-learning can provide this new means of engagement and can allow for enhanced and improved teaching and learning strategies within a pedagogically sound framework.

Within this reflective synopsis, I will explore these concepts and theories of e-learning, and how they can advance, facilitate and support learning within my classroom. This analysis will include the legal, ethical and safety considerations, the collaborative construction of knowledge and the importance of pedagogy within the digital age. As a learner manager in the 21st century, I must ensure that I embrace digital technology for my learners.  To this end, this is not simply a matter of merely integrating information communication technologies (ICTs) into the classroom. It involves understanding the way digital pedagogy transforms learning.  As Bill Gates has famously stated,

“Technology is just a tool. In terms of getting the kids working together and motivating them, the teacher is the most important”.

Thus, the use of ICTs in the classroom should be used as a means of improving learning outcomes and not just because the technology exists. Without proper pedagogy there is no benefit for learners.

ICTs give teachers greater ability to create activities for different learning types. For instance, students can engage in collaborative formats, as well as in individualised options. There are also different formatting options in terms of colour, design, visual content and auditory content to suit preferred learning styles (Lamb, 2012). This brings teaching out of the ‘one size fits all’ era. There is a greater focus on a student-centred approach, as opposed to all learning experiences centring on the teacher’s knowledge alone. The use of ICTs creates a learning environment that makes it easier for all students to achieve required learning outcomes.

The learning theories that explain how learners learn are essential to any synopsis on e-learning and are fundamental for my consideration for application in the classroom.  As I referred to in an earlier blog entry, social constructivism is one the most influential learning theories. Vvygotsky (1978), a social constructivist, considered that through the support of others, students can move beyond what they currently know, to construct new knowledge (zone of proximal development). This theory also paved the way for the theory of connectivism. Connectivism focuses on how knowledge does not just exist in the head of an individual; rather it exists in the world. Siemens (2005) considers this theory to be the approach for the ‘digital age’, as with rapidly advancing technology, there is greater value in providing students with the means of accessing knowledge, as opposed to endeavouring to learn and experience ‘everything’ (Lamb, 2012). Both theories play an important role in e-learning and in particular the collaborative construction of knowledge.

There are now a range of technologies that can support and further the social construction of knowledge. One e-learning technology is wikispaces. This is an online collaborative platform that allows the teacher to create forums and discussions to explore topics, concepts and ideas.  As discussed in my week 3 blog, I can use this tool to carefully create a scaffolding in order for students to construct ideas and build off each other’s ideas, in a realistic scenario (Snowman et al., 2009, p341).  For instance, students in my hospitality class could use a PMI scaffolding in a forum to explore the strengths and weakness of luncheon task they were required to undertake. They could then provide recommendations for future events in a separate forum. Students can read and build upon each other’s comments. This tool provides them with access to a network of knowledge to enhance their learning experience.

When constructing these e-learning tools teachers must ensure they incorporate good pedagogy. Digital pedagogy involves the classroom focus shifting from ICT tools and skills themselves, and to a  way of working in the digital world that creates quality learning experiences facilitated by ICTs (Education Queensland, 2008, p3). For instance, the scaffolded forums in the wikispaces should be authentic and embedded in real world contexts that allow students to undertake problem based learning using high order thinking (Bloom’s Taxonomy).  

Of course, as Mishra and Koehler outline in the TPACK (Technology, Pedagogy and Content Knowledge) framework, the use of these productive pedagogies in innovative and flexible technology platforms could still inhibit enriched learning experiences if the technology and pedagogies are inappropriate for the content and contexts. There should be a balance of these three areas in a way that compliments each other. For instance, e-learning tools of Glogster, Prezi and PowerPoint have the potential to detract from the learning experience as content can be sidelined by the innovative technology.  Often the solution to such issues is to nominate the content first, and then consider what e-learning platforms and pedagogies that are likely to facilitate the most advantageous learning experience (CQUniversity, 2012).  
 
Whilst the move to e-learning undoubtedly has a range of learning benefits, there are many social considerations that policy makers and teachers must keep in contemplation. As new technologies are developed and teachers implement them into the classroom, there is a need to ensure that an inclusive education system is maintained. Marginalised and lower socio-economic students may not have access to e-learning outside the classroom and may have greater difficulty than other students in using such technologies. Teachers must ensure they respond constructively to the needs of these students when formulating e-learning activities (Education Queensland, 2005, p2).  

Before the teacher allows students to engage with e-learning technologies in the classroom, they must ensure that the students are aware of legal, ethical and safety considerations for internet usage. This information should be given at regular and appropriate intervals throughout the year in conjunction with school policy. One major safety consideration for students is the accessing of inappropriate material, including pornographic, sexually explicit material and materials that encourage dangerous activities (CQUniversity, 2012). Teachers can minimise these risks by ensuring the ‘safe search’ function is enabled on classroom computers.  Students should also be made aware of the dangers of posting personal information online and issues relating to online stranger danger, in particular on blogs and wikis. This was explored in the week 3 blog on wikis. Cyber bullying is also another issue that can occur in these e-learning platforms as well as on mobile phones and social networking sites. Students must be made aware of cyberethics when engaging in e-learning activities (CQUniversity, 2012) and of the legal consequences of online harassment and the posting of inappropriate and untruthful comments, including defamatory proceedings.   

Copyright issues are another important consideration for both students and teachers. The fair use rule stipulates that only 10% of a piece of work maybe copied for educational purposes, including digital works. These works should always be acknowledged appropriately. In preparing online activities for students in my English class, there are many ways I could approach issues relating to copyright, should I need students to read a quantity of text that is greater than 10% on a website. Rather than copying the content onto the blog or wiki, I could provide hyperlinks to the content for students (Smartcopying, 2012). It is important that I model the appropriate ethical and legal behaviours for my students to replicate. If these behaviours occur in the online classroom, then students will be able to learn in a safe, secure and academically sound environment that can assist in maximizing their learning experiences.

In summary, e-learning has revolutionised the way students learn in the classroom. It can provide the opportunity for learning through the strategic interplay of individual (reflective) and collaborative (social constructions of knowledge), where both processes allow the individual to learn through the evaluation of ideas and points of view. It can support, facilitate and enhance learning outcomes and provide new and exciting ways of engaging learners. Of course, the use of these technologies brings with it challenges including social, legal, ethical and safety considerations. There is also a need to ensure that there is a balance of technology, pedagogy and content knowledge in manner that facilitates the best learning outcomes. As technology continues to grow and expand, learning managers must ensure that they stay abreast with changes for their students. As Stewart Brand famously stated,

“Once a new technology rolls over you, if you’re not part of the steamroller, you’re part of the road”.
 
As a learning manager in the 21st century it is my role to be in the driving seat of technological change in our classrooms in a way that maximises the learning potential for all students. No longer can the teacher be the sole disseminator of knowledge. They are one component of an ever changing learning network.

 
References

CQUniversity Australia. (2012). Bloom’s Taxonomy. Retrieved from CQUniversity Course Resources Online FAHE11001
http://moodle.cqu.edu.au/mod/page/view.php?id=60622

CQUniversity Australia. (2012). TPACK. Retrieved from CQUniversity Course Resources Online FAHE11001
 
CQUniversity Australia. (2012). Working legally, safely and ethically online: the issues. Retrieved from CQUniversity Course Resources Online FAHE11001 http://moodle.cqu.edu.au/mod/page/view.php?id=60623

Education Queensland. (2005). Inclusive Education Statement. Retrieved from http://education.qld.gov.au/studentservices/learning/docs/inclusedstatement2005.pdf

Education Queensland. (2008). SMART Classrooms BYTES. Retrieved from
http://education.qld.gov.au/smartclassrooms/documents/strategy/pdf/scbyte-elearning.pdf

Lamb, A. (2012). Annette’s Blog – FAHE11001. Retrieved from http://s0194160cqu1.blogspot.com.au/

Mishra, P., Koehler, M.J. (2006). Technological Pedagogical Content Knowledge: A Framework for Teacher Knowledge. Teacher College Record 108 (6), p.10117-1054. Retrieved from http://site.aace.org/pubs/sigs/sig-Mishra-Koehler-TCR.pdf

Prensky, M. (2001). Digital Natives, Digital Immigrants. On the Horizion, 9(5), 1-6.

Siemens, G. (2004). Connectivism: A Learning Theory for the Digital Age E-learnspace. Retrieved from http://www.elearnspace.org/Articles/connectivism.htm

Smartcopying. (2012). What can a teacher do on a wiki or blog?. Retrieved from http://www.smartcopying.edu.au/scw/go/pid/946

Snowman, J., Dobozy, E., Scevak,J., Bryer,F., Bartlett, B,.  &  Biehler. (2009).Psychology Applied to Teaching (1st ed). Milton Queensland Australia:  John Wiley & Sons.

Sutherland, R., Armstrong, V., Barnes, S., Brawn, R., Breeze, N., Gall, M., … Johnw, P. (2004). Transforming teaching and learning: embedding ICT into everyday classroom practices. Journal of Computer Assisted Learning, 20, 413-425.

Vvgotsky, L.S. (1978). Mind in Society: The Development of Higher Psychological Processes. Cambridge: Harvard University Press.

Friday 7 December 2012

Week 6 - Engagement Activities - Mobiles, ZooBurst and Bubbl.us


Engagement Activities

Mobile phones are the device that all students have in their pockets in the 21st century. They constantly have access to a range of means of communication and networks, including via text, chat and facebook on their phones. Therefore it only makes sense that teachers be encouraged to use them in the classroom to keep the students engaged. How to use them, in a way that is safe and non distracting may initially seem difficult. But there are many ways they can be used constructively in the classroom.

As Michael Soskil discusses if we are preparing students for the real world, then they should be encouraged to use mobile phones which are tools that are essential in the modern business world. A humorous and interesting analogy can be drawn with a statement by Delores Umbridge in the Harry Potter series. Professor Umbridge informs her Defence Against the Dark Arts class that for their practical class they will not be using their wands: “Children, put away your wands. You won’t be needing them”. The students all become disheartened and disengaged with their lesson at this point.

In a hospitality class, the camera on a mobile phone can be used to take photos of student’s dishes. The students can then upload their images onto a range of mulitimodal platforms, including facebook, Instagram, blogs and wiki. Below is an example of a pumpkin soup dish that I have prepared and taken a photo of on my mobile. I then uploaded it to the computer using Bluetooth.

 

 

Another function on a mobile phone, is to use it as a video camera. This could be utilised in the classroom, where students can visually record their preparations of making a dish, and upload the recorded step by step instructions on how to make it. Below is a very short application of this example that I created.




ZooBurst is an online animated booklet that will inspire students to engage and create a 3D booklet on any topic given by the teacher. This fun and easy program can be used by all students of varying literacy levels, including students with learning difficulties, as they can put together pictures to make a story with minimal writing. Students are able to work individually or collaboratively to produce a booklet.   Working in groups students can share ideas and start to put together their animated booklet. In the area of Home Economics, it can be used to show fellow students the steps involved in making a recipe.  With ZooBurst we must ensure that as teachers we scaffold the learning in such a way that students are able to achieve the desired learning outcomes and not become too distracted by the ‘bells and whistles’ of this web tool.

Bubbl.us is an online concept mapping web tool that helps students to organise their thoughts and formulate ideas. This virtual medium allows students to engage in abstract and complex interaction in an exciting manner. For example, in a hospitality class students could be asked to use bubbl.us to create a concept map that can be used to help design a themed dinner menu. Students would explore the theme using the concept map, and create links to possible dishes and designs, and make choices as to what is the most suitable for the occasion. One of the advantages of using this web tool is that it can be accessed from home so that students can continue their learning outside the classroom. However, the web tool bubbl.us, whilst providing a useful way of students organising their thoughts and ideas online, in essence, it is no different to the Smart Art tool in a basic word document.

As teachers, we are always trying to find ways to engage student. Therefore by incorporating these animated webs tools in the classroom, students will be willing to learn and participate in a variety of ways to help achieve their learning outcomes


(This is an example of a basic ZooBurst that I created.)  

Friday 30 November 2012

Week 5 - Engagement Activity - Glogster

My Glogster
Glogster EDU is an online scrapbooking program, that provides a new way of engaging ICTs within the classroom. Students are able to upload photographs and information to a secure online site only accessible by teachers and students in the class. Students can also embed yuoutube clips onto their page. It could be utilized in a home economics classroom, where students could be asked to create posters for healthy eating programs for young children, showing pictures of various healthy eating options with fun, relevant information. 

Glogster
Pluses
Minuses
Interests
Safe and secure method of online learning
Potential for students to focus too much on the presentation side of things, and not enough on content.
Can be embedded into wikis and blogs.
Can embed youtube clips and photographs.
The scrapbooking design is probably more suited to junior schooling than high school.
 
Creative and engaging.
 
 
Teachers can easily access and monitor student progress.
 
 
 



Week 5 - Engagement Activity - Prezi

My Prezi


 

Thursday 29 November 2012

Week 5 - Engagement Activity - PowerPoint

PowerPoint 
PowerPoint is a fun, easy and engaging way for students to be creative with ICTs. Students are able to use PowerPoint slides to enhance an oral presentation and also gain valuable experience with a widely used business presentation programme. The program also can assist more timid students. For instance, some students have difficulties facing an audience and presenting their topic, so the students are able to add voiceovers to their presentation to save them from the stress of performing in front of a crowd. This can assist in preventing the student from not achieving at their full potential.  

The use of the storyboard (Engagement Activity 2, Tutorial 1) set up is also great idea so that students can follow through on ideas and then start to put their power point presentation together in a logical order. However, these do not just have to be used in ‘mundane’ oral presentations. Students can also create interactive PowerPoint’s. For instance, students in a junior home economics class could create an interactive powerpoint dinner menu. The dishes available could be all listed on one page, and a hyperlink could link the name of the dish to another slide that has more information about it. A ‘return’ hyperlink could then return the user to the menu home page again.
View my PowerPoint slides here and here.
 
PowerPoint
Pluses
Minuses
Interests
Easy to use/User Friendly
Potential for students to focus too much on the presentation side of things, and not enough on content.
Hyperlinks can be used between slides to create interactive powerpoints.
Prepares students for the real world. Application in a business context for presentations.
Possibly distracting for viewers.
 
Interactive powerpoints can be engaging for both the creator and viewer.
Not as engaging as Prezi.